﻿// ======================================================================
// Base, from RTCW (v3)
// June 2024
// Cedric 'kemon' Easton
// http://www.etlegacy.com
// http://www.github.com/realkemon
// ======================================================================

This map is an overhaul of the original Base (tc_base) map from RTCW.
It is also an overhaul of Brewdog, a document-run conversion of Base made by crumbs.
As part of the ET: Legacy asset creation effort, certain maps are being overhauled.
Those maps have been selected for their stable gameplay, even in a competitive environment.

// AXIS
Primary Objective:		Protect the North Radar Tower.
Primary Objective:		Protect the South Radar Tower.
Primary Objective:		Don't let them steal the Documents.
Secondary Objective:	Construct the Command Post.


// ALLIES
Primary Objective:		Destroy the North Radar Tower.
Primary Objective:		Destroy the South Radar Tower.
Primary Objective:		Steal the Documents.
Secondary Objective:	Construct the Command Post.


// =================
// === CHANGELOG ===
// =================

v3:
•	Fixed 'Upper Offices Flag' behaviour. Thank you TomekKromek for reporting.
•	Disabled Allied CP spawns by default. Thank you u!ps for reporting.
•	Entirely remove CP when 'Upper Offices Flag' is enabled. Thank cou c0rnn for reporting.
•	Enabled jump into truck bed again. Thank you Vorschreibung for reporting.
•	Smoothened collision around truck. Thank you TomekKromek for reporting.
•	Smoothened collision around bridge_door levers. Thank you Aciz for reporting.
•	Added collision to generator below South Radar. Thank you Aciz for reporting.
•	Made all windows destructible in Allied cabinet hut. Thank you TomekKromek for reporting.
•	Adjusted the staircase below North Radar to prevent head bumping. Thank you Vorschreibung for reporting.
•	Removed crate below Allied Spawn drop causing players to get stuck. Thank you Vorschreibung for reporting.
•	Added `surfaceparm nopicmip` to barbed wire shader to alleviate the gag reflex. Thank you Aciz for reporting. 
•	Fixed file extension in `miltary_door/miltarydr_m01_woodsteps` shader to fix disaplay in 2.60b. Thank you papywolf for reporting.
•	Moved cm icons into `gfx/limbo/etl_base` to prevent interference with other maps. 
•	Added optional dynamitable side entrance near documents bunker. Thank you u!ps for reporting.
•	Made glass remains in open windows of upper_tunnel and gate_side_path destructible. Thank you u!ps for reporting.
•	Reduced frequency of hovering trees on the surrounding mountains. Thank you Vorschreibung for reporting.
•	Adjusted Allied spawn layout to simplify movement. Thank you u!ps for reporting.
•	Fixed solid part of dynamitable gate not moving. Thank you TomekKromek for reporting.
•	Added Brewdog-like Axis spawn location. Thank you Oksii for reporting as well as Aciz and u!ps for debugging.
•	Implemented shared limbo_cams with descriptions for both Radars and Documents. Thank you u!ps and Aciz for reporting.
•	Removed HUD map opjective icon for Documents if Documents are disabled. Thank you Vorschreibung for reporting.
•	Added lightmap stage to the truck shaders. Thank you Vorschreibung for reporting.
•	Fixed caulk leak at Brewdog-like Axis spawn. Thank you Aciz for reporting.
•	Fixed horizontal maps decal being visible through walls at certain view angles and distances. Thank you Vorschreibung for reporting.

v2:
•	added tracemap

original to v1:
•	Merged Brewdog and Base gameplay in one map with multiple optional map script features. The default attempts to replicate Base.
	-> Thank you Aciz and u!ps for immense feedback, suggestions and continuous support.
•	Added voice announcements. Thank you Dkill.